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IKinema used by the 20th Century Fox
previz for X-Men: First Class
Animate and retarget in run-time to reduce
memory and increase believability

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IKinema API, Maya Plugin

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November, 2012
May, 2012



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News

April, 2013

NASA is intent on pushing their research frontiers by incorportating middleware or proprietary technology used in games. And of course the gaming industry are over the moon to take pa ...

October, 2012

Now's your chance to win your very own Action software + 1 year Maintenance in the CGChallenge XXVII: Ten

Win IKinema Action prizes in the Open Category section for Best Chara ...

October, 2012

Develop's Will Freeman learns more on LiveAction's exciting impact on the games industry. Get the run-down on its live-link to Maya, flexible o ...

October, 2012

Mike Seymour gets the latest on virtual production project LiveAction, and discusses the highlights of WebAnimate.

Learn how LiveAction uniquely merges our best post productio ...

June, 2012

For meeting opportunities at Siggraph LA, please contact:

info@ikinema.com

or phone + 44 (0) 20 7193 9839

May, 2012

IKinema’s popular IK solver is back with a fresh name and a smattering of new features. Gary Marshall gets in on the Action

PRICE: £ ...

April, 2012

Framestore complements IKinema's technology:

Framestore also built tools based on IKinema software that could help quality control the solving process, neatly comparing so ...

February, 2012

GDC 2012, San Francisco

Request a meeting: a.pechev@ikinema.com / +44 (0) 7717 213744

Presenting at:

Autodesk ...

October, 2011

IKinema's plug-in for Maya was demonstrated and previewed at Siggraph 2011, Vancouver British Columbia. The CGW team were impressed by IKinema's technology and in rec ...