Designed to enhance the Maya tool-set, IKinema Action is the fast real-time solving solution for rigging, retargeting, marker solving, streaming, animation and motion capture re-work. And, as if that's not enough, it's also easy to use!
Work on any skeleton whether human, quadruped or organic to create truly interactive full-body animation. Boost production time and forget flicking between apps and learning new environments. IKinema bypasses these so you can get on with what's important - your work.
IKinema RunTime is an award winning and production proven technology, integrated into the pipelines of leading studios. With the fastest solver on the market - speed, accuracy and realism is the name of the game.
Customize animation during simulation or game play. Apply run-time marker solving, retargeting and posing on dozens of human or fantasy characters. Blend animation, physics and full-body IK for believable body behaviour. Available for Mac, Linux, PC, mobile platforms and high-end game consoles.


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IKinema:
May, 2013
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IKinema RunTime Middleware to Support Xbox One Game Development | |
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IKinema:
March, 2013
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IKinema Opens its Doors to Quality Animation Tools with Online Platform, WebAnimate | |